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Gone home review
Gone home review













gone home review

gone home review

Because it really is so fascinating, so heartfelt and poignant. What happened with Sam is the big thing that drives you to explore that next room. The main character, or the one who takes center stage the more you explore is your younger sister Sam. Most games are made by conglomerate corporations with huge beehives of people all programming individual sections of a level at a time and this really shows in the finished product which is usually sterile, dry and completely uninspired. There is so much heart here, you can feel the passion put into this game with every ounce. You must read each note, not just for your sake, but for the sake of Kaitlin who has just arrived after a long trip and needs to get some rest! There are no other characters in Gone Home yet as you read and discover more the characters begin to form in your head and this is where the game pummels many big budget releases in the face. Though I must say to the twitch gamer, do not twitch in Gone Home, do not do it to yourself as you will miss the subtleties and incredible detail Fullbright Studios has put into this gem. Related: Leviathyn's Most Anticipated Games of 2014

Gone home review movie#

This would be too boring to work as a movie but as a game, as you meander through the eerily deserted halls trying to find the next piece of information with rain beating down outside the dark windows, it is incredibly gripping. The reason rummaging through desks, switching on lights, reading notes written by your sister Sam and each of your parents never gets old is that it is so very natural. You each learn together and essentially fuse into the same person: immersion everyone (something many games seem to just go “huh” to). The beauty of this is that Kaitlin doesn’t know anything because of her year-long absence and neither do you.

gone home review

Though subtle unease? Absolutely.Ĭore gameplay in Gone Home consists of looking through your home, who would’ve guessed? Looking everywhere for clues as to what has happened here is key and does not get old as you think it might. Now, you might think, immediate set up for a horror game. Your family is not there to greet you after entering the house, however. You’re dropped into the first person perspective of Kaitlin Greenbriar, home from her year long trip around Europe. It’s a game that puts what video games do best at the forefront: creates immersion through gameplay. Gone Home is a video game without guns, without any enemies or high scores.















Gone home review